The goal of this game is to cross the battlefield and enter the enemy camp. Doing so will require careful unit recruitment and strategic advancement timing.
Units are recruited and controlled by pressing the buttons at the bottom of the screen. The rightmost button tells three troops to advance to the next trench, the leftmost button tells three troops to halt advancing. Soldiers, flamethrowers, and tanks are capable of advancing into enemy trenches, snipers and artillery will only advance when a trench has been claimed. To access elite units, press and slide up on the Sniper, Tank, and Artillery buttons.
Money trickles in automatically overtime but is also rewarded for killing enemies, capturing trenches, and when a crate falls into your territory.
Killing enemies contributes to a power meter. When this power meter is full, a power-up (speed boost or immunity) is activated for a few seconds.
The score multiplayer in the top-right corner contributes to money rewards and power-gain.
Cornfields blind basic infantry, providing some cover for troops attempting to cross them.
Rivers slow soldiers down to 3/4 of their normal speed when it is sunny and 1/3 of their normal speed when it is raining.
Trenches upgrade over time to acquire barbwire.
Barracks and factories can be captured to spawn units closer to the battlefield.
Bret Black – Programmer/Designer/Producer
Shane Draper – Music and SFX/ Designer
Willem Ytsma – Graphics
Source: Trenches of War (Google Play)
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